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this randomly sprang into my mind reading > As I’ll argue later in more detail, one only learns by making mistakes. (— ❐ Peripheral Vision﹕ Expertise in Real World Contexts)
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what I mean is: having the computer in #project-tpr-board or even #project-karten tell me "nope, wrong" feels very, very different from falling out of a bouldering route
- ...even though #project-tpr-board does at least mimic a #procedural activity
- maybe this is about a kind of "believability" (who are you to judge me, computer program) or lacking skin in the game? but these don't feel super convincing, either
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relevant for intentional mistakes/ ⁓ you want a failure machine